Many puzzles require you to talk to the various robots that inhabit the ship, such as Fentible the forgetful DoorBot, Nobby the war veteran LiftBot, and Krage the BellBot. For example, a puzzle requires you to grab a parrot perch from a cage, but when you grab the parrot, the door shuts and locks itself to deny you access. The only major problem is that some puzzles can be extremely illogical. The puzzles are mostly inventory based, but a good dose of other types of puzzles are also thrown into the game. The gameplay in Starship Titanic is simply fun. The DVD-ROM version of the game includes a free strategy book, but otherwise is identical to the CD-ROM version. The game is released in both CD-ROM and DVD-ROM versions. It is rumored that the voice of the reluctant bomb is that of John Cleese (also of Monty Python), although the official credit is given to a pseudo-name "Kim Bread" in the game.According to the developer, the interior of the starship resembles "a mixture of the Ritz, the Chrylser building, Tutankhamen's tomb and Vencie" and is designed by the Oscar winning design team of Oscar Chichoni and Isabel Molina. It is a treat to hear Terry Jones as the voice of the annoying Parrot and Adams as the voice of the robot Succ-u-bus. Comedic elements are in the satiric style of Monty Python. Some music can be truly tacky at times (not in a bad way though), but these tunes are few and far between and are mostly intentional. The sound is terrific with lots of sound effects, along with some great music in between. Navigation is frame based, but every step you take is shown with extremely fast pre-rendered walking animation. Hacked executables reported by fans suggest that the program simply recognizes a long list of keywords and phrase, most of which are related to obscure references and in-jokes. However, controversy has risen concerning the true merit of this parser. Supposedly, it allows for complex conversations between the player and the game's characters. The text parser used in Starship Titanic is a proprietary natural language parser codenamed SpookiTalk. When is the last time you have a conversation about the causes of the great Blerountin war with a walking lampshade? Each character has over 10,000 prerecorded lines of dialog, marking an incredible feat all on its own. You are able to have meaningful (or not) conversation with the robots by using natural language through a little device called PET or Personal Electronic Thingy. Each character is completely interactive. This game even features something you do not often see in today's games-a fully functional text parser. The over half a dozen beautifully animated robots called Bots show off the artistic prowess of the production artists. The graphics are sharp and are drawn on top of ray traced backgrounds. The production value of this game is impressive. Starship Titanic is written by Douglas Adams, who is best known for his sci-fi novels The Hitchhiker's Guide to the Galaxy. Only when you complete this task can you find your way home. Aside from all the damages it has done to your house, all the commotions it has caused on its home planet of Blerountis, and all of the damages to the paintwork, someone has also planted a bomb onboard-complete with an activation button with the instruction "Press to disarm"! Now, you hold the daunting task of fixing up this broken ship and repairing Titania, the ship's artificial intelligence. Once aboard, you realize that this starship has apparently disappeared without a trace on the eve of its maiden voyage. A door opens and a seemingly nice robot walks out to offer you a complimentary cruise on the Galacticruiser Starship Titanic. Suddenly, out of the blue, a giant spaceship smashes into your house and effectively reduces it to a pile of rubble. You are just sitting at home enjoying yourself and having a good time. Squak! What are you lookin' at, eh? Think you're going to touch that game, eh? Get your 'ands of it, it's mine! Don't think I'll be missing you anytime soon, don't you think? That's my game, and you aren't touching it! And if you find any chicken, you know where to send it! The parrot lobby, that's where! Squak!
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